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D3 Games acquires Halliruch PDF Share E-mail

D3 Games would like to announce the addition of a new product line.  D3 Games has acquired the license to publish titles based in David E. McGuire's fantasy world of Halliruch.

The world of Halliruch began its life as a story arc, which grew into a concept piece, which expanded into a world setting, which demanded being moved from its original roots into a more flexible system, where David could design everything from the ground up, and its development in the HERO system began.

The Halliruch Campaign Setting is a tale of conflicts; the struggle of a race to keep itself alive, the struggle of a young Empire to hold itself together, and the indomitable will of an ancient adversary that will stop at nothing to meet its final objectives. It is a story of war, both internal and external, in a land where magic lives through the whole of the Earth but only a select few can wield it -- or so they'd have you believe.

Pick a side. Join the fight. Bring your best shield and sword -- there's gonna be a brawl, and it isn't just for the land, but the soul of an Empire.

About D3 Games:  Founded in 2007 as a chance for Jason Yarnell to publish his fantasy game world of Kamarathin.  D3 Games has grown to include other genre's and authors.  Spearheading this endeavor was is wife Anne who handles all things business and their 3 dogs, who carry on the monumental task of being mascots.

The goal of D3 Games is to create rich and detailed worlds for those who do not have the time or desire to create their own.  D3 worlds have the primary focus of plausibility while maintaining the sense of the fantastic.

About David: David E. McGuire is a strange combination of writer, artist, and mechanic -- the very same traits that tend to lend themselves to game design have made him ill suited to do much else. Having first been exposed to role playing games at the tender age of nine with Battletech, what started as a hobby quickly expanded into a burning passion. His father often questioned where his priorities lay, since the only things David would talk about with any sort of interest were games and computers -- ironically, these are still the same things he'll talk about today, the difference being that he has a slightly larger audience.

With a chronic case of ADD, David actively absorbs multiple influences; his work adopts elements of anime, the Saturday morning cartoons of his youth, and his second greatest passion, videogames. When asked why the array, he answered, "At heart, I'm a kid. A really big kid who can buy all his own toys. Since I'm a kid, I kind of assume that every other gamer, somewhere, is a big kid. We want things to look cool, and that's a large part of my design. I take the things that I think are cool and figure out how to make them work, or their spirit work, in what I'm doing." David lives in Reston, Virginia, with his three cats and his roommate.

Last Updated on Thursday, 27 August 2009 10:09
 
 
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